Centralized Sound management solves issues calling linked sounds from dll's
public function getHolder():MovieClip
returns the holder clip so we can load the DLL swf in
MovieClip
public function setVolume(n:Number):Void
sets the global volume
n | (Number) 0 to 100 |
Void
public function play(linkage:String, v:Number, p:Number, loops:Number, msOffset:Number):Void
play a sound
linkage | (String) linkage id for sound |
v | (Number) optional sound-specific volume (else global volume from setVolume is used) |
p | (Number) optional sound-specific pan (else global pan from setPan is used) |
loops | (Number) number of times to play sound |
msOffset | (Number) miliseconds offset |
Void
public function mute(isMute:Boolean):Void
toggle mute global application audio
isMute | (Boolean) optional force state |
Void
public function destroy():Void
Destroy singleton instance.
Void
destroy() in com.sekati.core.CoreInterface