Package | sekati.ui |
Class | public class Image |
Inheritance | Image CoreSprite flash.display.Sprite |
Bitmap
Image DisplayObject
.
Property | Defined by | ||
---|---|---|---|
bmp : Bitmap
Return the Image
Bitmap . | Image | ||
bytesLoaded : uint [read-only]
Return the Image
bytesLoaded . | Image | ||
bytesTotal : uint [read-only]
Return the Image
bytesTotal . | Image | ||
enabled : BooleanBoolean stub property which subclasses implement to control core
behavor availability such as interactivity, liquidity, drag-drop functionality. | CoreSprite | ||
interactiveMode : Boolean
Specifies the mouse cursors modal state in the object as an interactive
target via:
buttonMode, mouseChildren & tabChildren . | CoreSprite | ||
loaded : Boolean [read-only]
Return
true if Image is done loading, false if not. | Image | ||
request : URLRequest [read-only]
Return the Image
URLRequest . | Image | ||
running : Boolean [read-only]
Return
true if Image is loading, false if not. | Image | ||
scale : Number
The
scale value. | CoreSprite |
Property | Defined by | ||
---|---|---|---|
_bmp : Bitmap private
| Image | ||
_bytesLoaded : uint private
| Image | ||
_bytesTotal : uint private
| Image | ||
_isLoaded : Boolean private
| Image | ||
_isRunning : Boolean private
| Image | ||
_loader : Loader private
| Image | ||
_request : URLRequest private
| Image |
Method | Defined by | ||
---|---|---|---|
Image(url:String, loadImmediately:Boolean = true)
Image Constructor
| Image | ||
addChildren(... args):void
Add multiple child
DisplayObject 's. | CoreSprite | ||
close():void
Cancel the
load() operation in progress. | Image | ||
destroy():void
Clean up after thy self.
| Image | ||
load():void
Begin the load process.
| Image | ||
toString():String
Return reflective output.
| CoreSprite |
Method | Defined by | ||
---|---|---|---|
configListeners(isAdd:Boolean = true):void
Configure the adding and removing of Image listeners.
| Image | ||
errorHandler(e:Event):void
Dispatch ImageEvent.ERROR
| Image | ||
initHandler(e:Event):void
Dispatch ImageEvent.INIT
| Image | ||
invalidate():void
Request a redraw, use for deferred rendering.
| CoreSprite | ||
offStage(e:Event = null):void
Stub: Sprite has been removed from stage.
| CoreSprite | ||
onStage(e:Event = null):void
Stub: Sprite has been added to stage.
| CoreSprite | ||
progressHandler(e:ProgressEvent):void
Dispatch ImageEvent.PROGRESS
| Image |
_bmp | property |
protected var _bmp:Bitmap
private
bmp | property |
bmp:Bitmap
[read-write]
Return the Image Bitmap
.
public function get bmp():Bitmap
public function set bmp(value:Bitmap):void
_bytesLoaded | property |
protected var _bytesLoaded:uint
private
bytesLoaded | property |
bytesLoaded:uint
[read-only]
Return the Image bytesLoaded
.
public function get bytesLoaded():uint
_bytesTotal | property |
protected var _bytesTotal:uint
private
bytesTotal | property |
bytesTotal:uint
[read-only]
Return the Image bytesTotal
.
public function get bytesTotal():uint
_isLoaded | property |
protected var _isLoaded:Boolean
private
_isRunning | property |
protected var _isRunning:Boolean
private
loaded | property |
loaded:Boolean
[read-only]
Return true
if Image is done loading, false
if not.
public function get loaded():Boolean
_loader | property |
protected var _loader:Loader
private
_request | property |
protected var _request:URLRequest
private
request | property |
request:URLRequest
[read-only]
Return the Image URLRequest
.
public function get request():URLRequest
running | property |
running:Boolean
[read-only]
Return true
if Image is loading, false
if not.
public function get running():Boolean
Image | () | constructor |
public function Image(url:String, loadImmediately:Boolean = true)
Image Constructor
Parametersurl:String — location of the bitmap image to be loaded.
|
|
loadImmediately:Boolean (default = true ) — whether to start the loading immediately or wait for a manual load() call.
|
var img : Image = new Image( "http://localhost/logo.png" ); img.alpha = 0; addChild( img ); img.addEventListener( ProgressEvent.PROGRESS, progressHandler ); img.addEventListener( Event.INIT, loadHandler ); private function progressHandler(e:ProgressEvent):void { trace( "img progress: "+e.target.bytesLoaded + "/" + e.target.bytesTotal ); } private function loadHandler(e:Event):void { trace( "img loaded: smoothed bitmap available via img.bmp!" ); Tweener.addTween( img, { alpha:1, time:0.5, transition:"easeOutQuad" } ); img.removeEventListener( ProgressEvent.PROGRESS, progressHandler ); img.removeEventListener( Event.INIT, loadHandler ); }
close | () | method |
public function close():void
Cancel the load()
operation in progress.
configListeners | () | method |
protected function configListeners(isAdd:Boolean = true):void
Configure the adding and removing of Image listeners.
ParametersisAdd:Boolean (default = true ) — true add's the listeners, false removes them.
|
destroy | () | method |
public override function destroy():void
Clean up after thy self.
errorHandler | () | method |
protected function errorHandler(e:Event):void
Dispatch ImageEvent.ERROR
Parameterse:Event |
initHandler | () | method |
protected function initHandler(e:Event):void
Dispatch ImageEvent.INIT
Parameterse:Event |
load | () | method |
public function load():void
Begin the load process.
progressHandler | () | method |
protected function progressHandler(e:ProgressEvent):void
Dispatch ImageEvent.PROGRESS
Parameterse:ProgressEvent |