Console | UI Console for attaching or connecting too |
ConsoleDocument |
ConsoleDocument controller simulates an AS3 DocumentClass
Usage on first _root frame:
ConsoleDocument.main(this);
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ConsoleFPSMonitor |
Console FPSMonitor UI
Usage: var fpsMonitor:MovieClip = ClassUtils.createEmptyMovieClip (com.sekati.log.ConsoleFPSMonitor, this, "consoleFPSMonitor", {_x:750, _y:0}); |
ConsoleItem |
Console Item UI
Usage: var meta:MovieClip = ClassUtils.createEmptyMovieClip (com.sekati.log.ConsoleItem, this, "consoleMetaItem", {_x:5, _y:5, _isMeta:true}); var data0:Object = {id:0, type:"status", origin:"_level0", message:"Generic status report.", benchmark:0.3339}; var c0:MovieClip = ClassUtils.createEmptyMovieClip (com.sekati.log.ConsoleItem, this, "consoleItem0", {_x:5, _y:21, _data:data0}); |
ConsoleStyle | Singleton class defining Console style and layout |
Inspector | Recursively inspect an Objects contents |
LCBinding | Centralize Console & Logger LocalConnections |
LogEvent | LogEvent object for use by Logger for Console |
Logger | Logger is a multi-tiered debugging tool designed to clarify the debugging process.\ |
Out | Out is a multi-tiered trace replacement which uses debug levels and object/instance filters to assist and clarify the debugging process |
OutPanel | Creates a panel within current swf for live debugging via Out |